![]() ![]() (With obj do remember to export at 1% size do write surfaces and do NOT write polylines or normals as that will increase your file size by 50% for no reason.) All you have to do is link the materials when they're in Blender. obj format will extract poses from Studio precisely as you see them, morphs, pose, adjustments, location, size- everything.Įven if you do figure out how to properly rig a DAZ model in Blender, much of the rigging of the conforming clothing won't work properly. The downside to this method is the number of steps. ![]() Now you can pose your charater any way you want in DAZ, export it as an obj and link the materials on those planes to the appropriate geometry and- poof, you will have perfectly captured a posed DAZ model in Blender. "What? How? I just have a bunch of planes!" Those planes are the key and all you really need. Now, go to the shoes plane and link it's materials to the shoes from DAZ- do this for all imported objects, shirt to shirt, susans to susan, etc, etc.Ĭongrats, you have now set up a DAZ character in Blender! Put those planes in a collection and title it appropriately- I recommend naming it after your character. Now, make that many planes- just planes, empties should probably work too- and title those planes things that make sense like- hat, hair, Susan, shoes etc, etc. Go to the imported collection and note how many objects it is composed of. Ignore this issue, you will soon be deleting most of this material anyway. Now, in Blender, import the file through the diffio program as you already know how to do.Īs you're already aware, the resulting mesh will be exploded with it's geometry and armatures all over the place. If you have a scene of just simple meshes, you can export those as a unit.)įirst set up your character with all its clothes, textures, and accessories- don't bother posing at this point. This is the price of a less powerful rig. ![]() Additionally, since, ATM, diffio doesn't have a way to ignore invisible meshes, you'll just have to save the characters out one at a time. (Note, this process works better on smaller processing rigs if it is repeated for every character individually. ![]() You will have to formally set up your scene in Blender just like you did in DAZ- but there are benefits to doing this, such as access to Blender's faster renders and far superior texturing tools, so stick with it. ![]()
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